under 32 bit floating(video level) with 2.222(compositing gamma) and rendered the video. “BUT when I applied transitions, effects, etc. Since you are using neither, you should not be using 32-bit unless you are solving a specific problem when using 8-bit input/output, because the 32-bit floating point (video levels) setting can prevent banding from compositing that contains fades, feathered edges, or gradients. Where did you read that? Because Sony says that 32-bit floating point (video levels) is recommended when working with 10-bit YUV input/output or when using xvYCC/x.v.Color media. So I decided to try rendering out a video using 32 bit float(video levels)” “But I just recently read that using 32 bit floating would add some improvements, etc.
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